There was a time that people suggested: "if it weren't for emulation, most wouldn't get to experience these games from the past", but I would argue that you're actually not really experiencing them how they were supposed to be experienced anyway if you're doing it through emulation, so you may as well just wait until technology has caught up to be able to replicate you desired system or just get the original hardware at this point.Įmulation is truly dead to me. A small bug in a modern AAA game could throw me off it completely, even if I had paid €60 for it, so I certainly have no patience for cruddy emulation wasting my time and breaking games. If the game it's worth playing, it's worth seeking out legitimate stable platforms or methods to play them. Therefore, my logic suggest to me it was a mistake to have put that time into it in the first place.
Cps2 emulator youtube software#
I saw a YouTube video of someone playing Burnout PS2 emulated through the Xbox Series X, but the sky was just black, completely missing, and he said "Otherwise, it's runs and plays fine".Īny game, at any time can have something broken in it as a result of the emulation "core", or software and from that point, you would have wasted all the time you put into the game. There might be absolutely crucial information or geometry missing from a game and you wouldn't even know it. I might see a missing polygon and not know why. I could be playing a game through emulation and genuinely, more often than not, not even know if the problem that has occurred is me, the game, or the emulation or the myriad of other things. It's just too frustrating and filled with far too many gotchas to make it an enjoyable experience no matter how shiny or glossy the front ends are.
I'm also not sure there is value to emulation anymore either. To make a long story short, emulation doesn't really have a place in my life anymore. I was lucky I played the game before when I was a kid, so i know I could pass that section, but most other people would probably just give up on that game forever. In the end, I got it working by changing the mode on the controller from DInput to Xinput (I think), and finally it worked on the Pi, but damn, what an ordeal. Downgraded again to 1.9.0, and so I just gave up on Mac. so Pi uses RetroArch backend so i decided to try retroarch for Mac.
Cps2 emulator youtube pro#
I was playing with 8bitdo SN30 Pro the whole time, and I passed it first try. So then I tested the game on another emulator on my Mac. going into options and tweaking things, changing controller polling, restarting retroarch, restarting the pi and more. This is the third level, and the other two previous levels were timing based so I was really confused about what the issue was.
I tried hitting it as fast as possible, at a slow steady pace etc. I tried 3 times and no matter what I did, it wouldn't fill up. The goal is to mash the X button to fill up the blue bar to stop the elevator from falling. This is the game in case you're interested.Į (14.8 KiB) Viewed 10375 times I was playing the game Incredible Crisis on PS1 through RetroPie on Raspberry Pi 4. the games themselves are essentially unplayable and anyone playing games through emulation doesn't value their time. Being able to 2x or 10x the resolution of games from the PS1 gen is amazing, but seriously. However, with emulation of old console games they generally don't have graphics options so tweaking things has more potential to break things.Īnyway, it's not really about the graphics options.
Cps2 emulator youtube Pc#
That statement sounds like it might be relevant to PC gaming in general compared to console gaming, and you may have a point, but with PC, you generally tweak within a spec and the games are designed to be tweaked from the outset, with many options. There is far too much tinkering and tweaking to get things looking just right and suiting the capabilities of your hardware. Basically, it's because you never know what you're going to get.